Martial weapons require extensive training to effectively use in combat. Typically, using a versatile weapon with both hands offers a higher maximum damage. It can be used with one hand or both hands. Indicates that this is a versatile weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one. Indicates that this is a two-handed weapon. This combines with the Finesse property: if you throw a Dagger, which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. Various special rules apply to the weapon, explained in its description.Ī melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons. Creatures outside of long range cannot be attacked.Ī melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft. Creatures that are beyond normal range but within long range can be attacked, albeit with Disadvantage. You use the higher one of your Strength and Dexterity for attack and damage rolls.Ĭan be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.Įvery ranged weapon has a normal range and a long range. ![]() You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Weapons can have various special properties: 4 Proficiencies granted by Race and Class.
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