The game features 5 difficulty levels (from casual to elite). The feeling of progress you get by improving your previous attempt at a level or leveling up your character is great. I went with fairly simple characters to avoid overcomplicating things (Piper, Bogdan, Fen, and Seabrass) but there is a cool variety of characters, including a fish guy who fights melee that I want to try out. The characters are likeable, and the game offers many ways to play. ![]() This is coming from a guy who still doesn't fully understand chess, so you understand my hesitation. I played the game for an hour years ago, but got distracted and probably thought it would get too hard. I've had this game in my library for a few years, and enjoyed the gameplay and aesthetic of SteamWorld Dig a lot. When you lose a level, chances are you made an important mistake. Levels are mostly procedurally generated, but they don't feel unfair unlike some roguelikes. There is little RNG, no "95% chance to hit" nonsense (there is crit chance with headshots). One of the most interesting mechanics is the fact that bullets can bounce off of walls, some weapons don’t but a lot of them do and something like a sharpshooter lets you use a scope to see where your bullet will end up and plan outrageous trajectories for your shot that feel great when pulled off – to make things a little bit harder your bots breathe moving the line of fire so timing things just right is important.SteamWorld Heist is a 2D turn-based tactic shooter, which basically means it's like XCOM but 2D and the shooting is based on angles. Your bots come in a number of classes which can each use a handgun and one other of the different categories of weapon – for example Piper can use Sharpshooters – Sniper style weapons which have a huge range but don’t allow you to move and shoot in the same turn, effective use of a sharpshooter can lead to dominating a map but it requires you to move to the right location whilst Ivanski can use Heavy weapons which tend to blow stuff up and not worry about things like cover, getting to close will kill your own bots though so figuring out the right balance is crucial to success. The main draw of the visuals is the personality of its world and characters from those in your crew to your enemies (especially bosses). The art style of the Steamworld series from Image & Form is both cartoony and detailed, each bot is drawn very well and movement is handled well. In battle we get a nice set of sound effects from bullets ricocheting off of barrels to the sound of a shotgun spraying. There are 12 tracks that feature live recorded instruments and singing that works perfectly for this game and really adds to the atmosphere and environment more than we usually receive in this type of game – in fact the band themselves feature in the game as themselves and pop up as you travel to space bars across the setting. Instead our main audio experience comes from an epic soundtrack brought to us by Steam Powered Giraffe, a steam punk band that wrote some new tracks and tweaked existing ones to fit the universe of the game. ![]() Outside of a couple of short cutscenes that layout the story there is no voice acting in the game, our characters communicate with written dialogue. The dialogue throughout the game is well written and funny drawing me in, as I got further in I cared about my crew as a captain should! After the events of Steamworld Dig 2, the Earth is a sad place! Its a classic tale and the post-apocalyptic steampunk setting is perfect for it. Along the way though the team get drawn into a bigger tale against the Royalists and become unwitting heroes. We take control of Captain Faraday Piper – a space pirate know as a “Cowbot” who starts in a tricky spot – most of her crew have been scrapped by Space Scrapers and she needs to rebuild a crew, get some water and move on. The Earth is shattered now and Steambots have been forced into space, working and scraping for water – the essential need for steambots to survive and as fuel for their ships.
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